Watch this second video on cloners from the ‘Motion Design in Unreal Engine’ series, in which Nick Jushchyshyn (AKA Pixel Prof) dives deeper into cloners, effectors, and clone materials in UE 5.6.
You’ll get a look at how to:
Quickly make field of shape clones
Adjust settings like brightness
Add motion effects
Add visual effects like cascading particles
That’s the last episode of this Motion Design tutorial series! To learn more about Motion Design in Unreal Engine, check out the Epic Developer Community: https://dev.epicgames.com/documentati...
#MotionDesign, #Cloners, #Effectors, #CloneMaterials, #UnrealEngine, #UE5, #PixelProf