Fashion design is evolving rapidly with the rise of 3D tools, and Adobe Substance 3D is revolutionizing the way materials are created and visualized.
This session recorded at Unreal Fest Orlando 2025 explores how Substance 3D Sampler and Designer enable the creation of high-quality, procedural materials that accurately replicate real-world fabrics. You’ll also learn how to texture garments in Substance 3D Painter and seamlessly export them to Unreal Engine for achieving an unprecedented level of realism in their interactive visualization, configurators, and immersive digital experiences.
By harnessing Substance 3D materials, designers can enhance fabric realism, streamline iteration cycles, and optimize apparel workflows for digital applications. The integration with Unreal Engine takes this further, allowing for virtual try-ons, dynamic digital showrooms, and high-quality marketing content with unparalleled accuracy.
Additionally, the session explores how Twinmotion, powered by Unreal Engine, provides an intuitive way to create high-quality, real-time presentations and how OpenUSD and OpenPBR improve cross-platform compatibility, ensuring materials remain consistent across different workflows.
Whether you’re designing for fashion brands, e-commerce, or next-gen apparel production, this session will equip you with the tools to future-proof your pipeline and push the boundaries of digital fashion.
Learn more about Unreal Engine here: unrealengine.com
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