- The Coalition, home of Gears of War, migrated Unreal Engine infrastructure and workflows to Azure. ๐
- Pre-pandemic, workflows were optimized for local networks, causing issues for external partners. ๐
- Partners faced challenges setting up and managing their own infrastructure, leading to inefficiencies. ๐
- The old system relied heavily on Perforce for distributing code, content, and tools, which was inefficient. ๐ฆ
- Partners struggled with bandwidth limitations, hardware requirements, and slow compilation times. โณ
- Support and observability were challenging due to limited insights into partner setups. ๐ต๏ธ
- Authentication was difficult, preventing partners from accessing on-prem resources via VPN. ๐
- Onboarding new partners took 2-4 weeks due to infrastructure setup and troubleshooting. ๐ซ
- The migration aimed to unify access, provide world-class workflows, and support hybrid work environments. ๐
- Key tenants included unified access, robust workflows, flexibility, and improved workflow measurement. ๐
- The Microsoft Cloud Adoption Framework guided the migration, addressing security, governance, and networking. โ๏ธ