In this in-depth Blender and Unreal Engine 5 tutorial, learn how to create low-poly PlayStation 1-style first-person arms for an FPS game. From modeling in Blender to setting up animations and importing into Unreal Engine 5, this tutorial covers everything you need to know to bring retro-style character animations into your game projects.
What You'll Learn:
Modeling low-poly PS1-style arms for a first-person perspective using Blender.
Rigging and weight painting the arms for smooth animations.
Creating basic animations (idle, movement, jumping) for FPS gameplay.
Exporting the model and animations from Blender and importing them into Unreal Engine 5.
Setting up the arms in UE5 with an Animation Blueprint and Blend Spaces for proper in-game functionality.
Fixing common issues during the setup process and ensuring the arms move fluidly in-game.
This step-by-step guide is perfect for developers looking to capture the nostalgic feel of retro FPS games with low-poly aesthetics. Whether you're building a full game or experimenting with retro graphics, this tutorial will give you all the tools you need to create animated first-person arms that fit seamlessly into a PS1-inspired project.
Chapters:
00:00 - Intro
00:40 - References
02:05 - Modeling
06:01 - Creating Armature / Rig
09:53 - Weight Painting
12:08 - Animating
18:31 - Exporting
19:30 - Importing in UE5
20:19 - Animation Blueprint setup
24:48 - Blend Space setup
29:44 - Character Blueprint Setup
33:16 - Outro
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