데브허브 | DEVHUB | Making physics fun: Our adventure game built on Godot's 2D physics – Stephan Bogner – GodotCon 2024
Realism isn't fun: Double jump, coyote time or rubber banding – games are about what feels right! But how does one add fun and quirky gameplay to a realistic physics engine?
Join me for fake soft bodies, breakable objects and the many collision layers of our 2D adventure game “Ghosty Paw”, where all interactions are physical: Pulling levers, swinging swords, ripping plants or flipping cabbage carts.
0:00 - Talk
22:08 - Q&A
🔗 https://stephanbogner.de/godot
Gameplay teaser: • Gameplay Teaser for GodotCon 2024 Submission
🔗 https://superpewter.com/