Ben is back, this time, showing us how to create beautiful, realistic, living bodies of water in Shader Graph using: reflection, refraction, depth fog, edge transparency, surface ripples, and wetness decals!
Join live and follow along!
Check out Ben's (excellent) short form tutorials: / @bencloward
00:00:00 - Housekeeping
00:02:55 - Welcome back Ben Cloward
00:10:48 - Look, a Beautiful Lake
00:19:54 - Creating Accurate Water Colors
00:33:09 - Establishing Water Ripples
00:59:26 - Creating Wetness Using Decals
01:21:24 - Community Q&A