Watch this video to find out how UE5 features played a key role in delivering the biggest, most ambitious installment yet in the long-running ‘Borderlands’ series.
When setting out to develop the latest installment, Borderlands 4, developer Gearbox Software’s aim was to deliver the biggest, most badass version of the looter-shooter series to date with an all-new emphasis on player freedom.
To accomplish this, the team used Unreal Engine 5 and leaned into features like World Partition to achieve the game’s ambitious scale while implementing innovative new mechanics for environmental traversal and enhancing immersion with dynamic time of day and weather.
Read the full interview with Gearbox’s Technical Director, Neil Johnson
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