During six months our team at Epictellers worked hard on creating a fully functional demo of a cRPG. Creating most of the systems from scratch, we will talk about our journey in working together to have a content rich hour of gameplay, with turn based combat, dialog system, cutscenes, etc. all in a beautiful 3D environment.
If you are a team questioning the amount of complexity Godot can handle, we will talk about the pain and relief points of Godot, since our experience has been primary in making AAA games with Unreal in the past.
0:00 - Talk
19:27 - Video
21:47 - Q&A
Speakers: Ricard Pillosu, Roger León, Àlex Melenchón
🔗 https://www.epictellers.com/