Previously a presentation exclusive to GDC, we're sitting down with Joe and Alex from Unity Studio Productions (USP) to learn all about the process and challenges in bringing DREDGE to mobile devices!
00:00:00 - Intro & Housekeeping
00:04:29 - Welcome Joe & Alex
00:08:16 - Unity Studio Productions Overview
00:11:21 - What is Dogfooding?
00:13:56 - DREDGE x USP
00:19:53 - Porting to Android
00:31:12 - Android Dynamic Performance Framework
00:46:52 - VK Quality Toolkit
00:49:25 - Optimizing Touch Controls
00:53:13 - Memory Profiling
00:58:01 - Scriptable Render Pipeline (SRP) Compatibility
01:02:09 - Vertex Reduction Workflow
01:13:40 - Optimizing Terrain
01:18:00 - Vertex Animation
01:24:38 - Results and Summary
01:28:01 - Community Q&A
01:36:32 - Wrapping Up