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Team Cherry returns to the world of Hollow Knight with Silksong - a new game, with a new character, in a whole new world. In this episode of Boss Keys let's look at how the developers designed Pharloom and the Citadel, and how they thought about topics like progression, backtracking, and optional content.
=== Before you watch ===
This video contains spoilers for the entirety of Hollow Knight: Silksong
=== Sources ===
[1] Cut Content | Hollow Knight Wiki
https://hollowknight.wiki/w/Cut_Conte...)
[2] Silksong - The Skip Compendium | Cofy
• Silksong - The Skip Compendium
[3] Hollow Knight: Silksong devs address difficulty concerns: “You have choices” | Dexerto
https://www.dexerto.com/gaming/hollow...
=== Chapters ===
00:00:00 - Intro
00:01:50 - Part 1: Scaling Pharloom
00:14:39 - Part 2: Another Route
00:21:10 - Part 3: Citadel of Song
00:29:32 - Part 4: Optional Goodies
00:37:59 - Part 5: Walls and Wishes
00:48:37 - Part 6: Silk and Soul
00:53:13 - Part 7: The Final Act
01:01:40 - Part 8: Boss Keys
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referra... (Referral Link)
Music from Hollow Knight: Silksong OST, by Christopher Larkin
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=== Subtitles ===
Contribute translated subtitles - https://gamemakerstoolkit.com/transla...