This month we're chatting all about Discovery in the Fortnite Ecosystem with our Epic developers, hosted by SquatingDog.
Timestamps:
00:05:10 – Introduction: Who are you, what do you do at Epic Games, and which Fortnite Creative feature do you think deserves a little extra attention?
00:10:48 – Are there any other things you believe creators should know, beyond the documents that were already mentioned?
00:13:10 – What do you think are the biggest current challenges with Discovery?
00:17:00 – Do you feel the first-person shooter mindset is part of Epic Games’ broader philosophy, or is it a more isolated mentality?
00:19:20 – How is XP currently being used in Discovery? Have you settled on a benchmark XP experience, and are you satisfied with where it stands?
00:26:00 – Why was the search system designed to be so exact, rather than supporting fuzzy search functionality?
00:29:10 – How do you determine what qualifies as a specially made or trending category?
00:33:00 – What ideas do you have for communicating with creators so they can better plan around categories and scrolling in Discovery?
00:34:05 – Will creators ever get access to data on search terms and what players are actively searching for?
00:36:20 – How does the thumbnail system work, and how is it designed to prevent misuse? What happens when there’s a dispute over who was first, and how can creators resolve these issues?
00:39:30 – What is the typical process for getting issues resolved within the system?
00:44:00 – Why was the Epic Picks feature updated, and how does the new approach aim to improve player engagement with creator content?
00:53:00 – How do you balance “For You” recommendations with curated content, and have you taken any inspiration from other platform algorithms?
00:58:00 – Are there any ongoing efforts to make Discovery more personalized for individual players?
01:03:00 – Can you share any upcoming features or exciting updates that creators should look forward to?