This session recorded at Unreal Fest Stockholm shows how to leverage Unreal Engine alongside Varjo's native multi-app capabilities and future OpenXR extensions to build sophisticated, layered simulations.
Learn how to seamlessly integrate outputs from diverse engines and image generators, controlling the final view through prioritized rendering, where higher priority applications overlay lower priority ones.
Explore practical applications like merging detailed Unreal cockpits with dedicated terrain generators for advanced training; overlaying interactive design elements onto existing virtual scenes using markers; or running analytics like eye tracking concurrently with primary visual applications.
The session covers techniques for incorporating real-world elements using video passthrough and custom chroma key masking, creating powerful mixed reality training environments (e.g., compositing a real cockpit into a virtual world). Finally, the session addresses the crucial performance implications inherent in running multiple demanding applications.
Learn more about Unreal Engine here: unrealengine.com
#Simulation, #VirtualScenes, #MixedRealityTraining, #OpenXR, #Varjo, #UnrealEngine, #UE5, #UnrealFestStockholm